Jyrell’s Journey

Kamusta diyan! Ako si Jyrell Go at gustong-gusto ko ang froghats! Ako'y isang Pilipinong tagagawa ng laro at indie dev na nagnanais na ibahagi ang aking mga karanasan!

20

Unique Prototypes

Unique Prototypes

15

Unique scripts

Unique scripts

4

Game Jams

Game Jams

Take a look at my resumé!

My Story:

I began my journey into hobbyist game development around 2018 by working on small projects to familiarize myself with 3D software. After making small projects for around 2 years, I decided to work on my first game demo, taking my hobbies to a more serious level. By the end of 2019, I had developed my first unreleased demo, "Work in Progress," completing my first foray into Unreal game development at the age of 16. 

It was around that time that I began my work with a tech startup called Brains4Drones. For around 8 months, I worked closely with their senior software engineer to train AI image recognition software and create pipelines for their manufacturing process. Before then, I had a rudimentary understanding of programming languages that was strongly limited to Java fundamentals (thanks to my participation in FIRST Robotics), but through my experience with them, I was pushed to improve my programming abilities in Python and POSIX-compliant Linux shell scripting.

After leaving due to relocation, I took my experiences and brought them to Unreal Engine to tackle larger and larger projects, all accumulating into an 8-month project called "The Andromeda Project." This was and still is the largest project I have ever tackled solo. Due to quarantine, I had found myself in a unique position to dedicate myself to my craft. Over the course of those 8 months, I touched on several skills, from environmental arts, self-management, and Kanban to light 3D animation and rigging. Some of the most important skills I learned were high-level mastery of Unreal Engine Blueprints (block code), dabbling in both C# and C++ during development, and low- to mid-level technical documentation.


That brings us to my years in college, where I'm learning game-related studies, analysis, design, writing, production, and directing. I've taken smaller projects where I refine skills in level design, 3D environmental art (my banner), and character concept art. I've recently taken a break from Unreal to practice specific skills in Godot, including developing games for Game Jams and tutoring game design concepts with fellow students. 

Right now, I'm a community officer for the UNT Game Development Club, hosting workshops and events and providing lessons for student members while studying and working on my latest soon-to-be published game, "LITMUS." I am beginning my first foray into 2D game development. Thanks for reading, and I hope we can talk games!

- Jyrell Athan Go

Latest Work

Litmus by Jyrell Athan Go

Litmus

2023

Litmus is a complete game design deck featuring over 20 pages of script, environmental art, critical storytelling features, a game demo, and assets. This complete package is the latest in a long line of games that I have designed for some of the classes I took in UNT.

More Coming Soon!

More Coming Soon!